
The ballistic limit describes the
diameter-velocity threshold at which point a specific meteoroid and orbital
shield just stops a given projectile. Any slight damage increase would
result in shield failure. Pass and failure of a particular
shield is generally a predefined spacecraft requirement and is dependent on the
criticality of the component it is protecting. Generally, shield failure is
deemed to occur when the shield rear wall is visibly perforated or spalled.
The ballistic limit for a shield is a function of many parameters including
projectile diameter, velocity, impact angle, density, target areal and volume density, and more.
The ballistic limit may not always behave as
one may expect. For example, you would expect that shield damage would
consistently increase with projectile velocity (the bigger the impact, the greater the damage).
In fact, low velocity projectiles (~3
km/s) can cause more damage than faster moving projectile at 7 km/s. This
is because low velocity projectiles do not break up and fragment as higher
energy projectiles do. Thus, lower velocity projectiles are often
capable of penetrating deeper into the shield.
The graph and equation provided illustrate a
generic ballistic limit curve for a shield, showing projectile
diameter on the vertical axis and impact velocity on the horizontal.
Ballistic limit equations are important
because they functionally describe a shield's performance, and they are combined with the
space meteoroid and orbital debris environment model to produce an overall
risk assessment for actual spacecraft.